Today, I feel like making D&D Fate characters. Today’s
theme seems to be attacking things with fire and high charisma.
Roland
Flametongue
Hero Points: 3
ABILITY SCORES
- Str +2
- Dex +0
- Con +2
- Int +1
- Wis +1
- Cha +3
ASPECTS
- Class—World Weary Warlord
- Trouble—Too Old for this Stuff
- Race—Fire Breathing Dragonborn
FEATS
- Because I Yell a Lot I get +2 when I use Charisma to Create an Advantage when Encourage/Bark Orders at My Allies.
- Because I Breath Fire I get +2 when I use Charisma to Attack when Using My Breath Weapon.
- Because I Have Natural Weapons I get +2 when I use Strength to Defend when Using My Claws to Parry.
DAMAGE
Stress
- 1
- 2
- 3
Consequences
- Mild (2)
- Moderate (4)
- Severe (6)
Serena the
Sorcerer
Hero Points: 3
ABILITY SCORES
- Str +0
- Dex +2
- Con +1
- Int +2
- Wis +1
- Cha +3
ASPECTS
- Class—Sorcerer on Her Mother’s Side
- Trouble—So Many Irons in the Fire (Tends to Overcomplicate things)
- Race—My Mother Came from an Exotic Foreign Land
FEATS
- Because I Disguise Myself I get +2 when I use Charisma to Create an Advantage or Overcome an Obstacle when Using Magical Disguises.
- Because I Fireball My Foes I get +2 when I use Charisma to Attack when Create Magical Balls of Fire.
- One Feat to Be Determined Later.
DAMAGE
Stress
- 1
- 2
- 3
Consequences
- Mild (2)
- Moderate (4)
- Severe (6)
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